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       <dc:date>2012-02-24T07:31:02+01:00</dc:date>
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    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=dungeoneye:camera&amp;rev=1329857968&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-21T21:59:28+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>dungeoneye:camera - created</title>
        <link>http://wiki.mimicprod.net/doku.php?id=dungeoneye:camera&amp;rev=1329857968&amp;do=diff</link>
        <description>Le déplacement de l'équipe dans l'univers se fait case par case. Il est impossible de scinder le groupe, tous les héros se déplacent en même temps.</description>
    </item>
    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=dungeoneye:features&amp;rev=1329855985&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-21T21:26:25+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>dungeoneye:features - created</title>
        <link>http://wiki.mimicprod.net/doku.php?id=dungeoneye:features&amp;rev=1329855985&amp;do=diff</link>
        <description>Modes de jeu

	*  Capture The Flag : Classique, un joueur doit garder en sa possession un objet un maximum de temps ou doit le déposer à un endroit bien précis dans un délai imparti.
	*  “Conquest” : Un peu comme Dungeon Keeper. Un joueur joue le rôle du maître du donjon et d'autres joueurs doivent entrer dans le donjon et le tuer. Pour cela, le maître peut faire apparaître des monstres un peu partout, activer des pièges...
	*  Sauvegarde des parties online, avec wall of fame...
	*  Ajouter des …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2012-02-20T22:14:00+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>dungeoneye:map_format</title>
        <link>http://wiki.mimicprod.net/doku.php?id=dungeoneye:map_format&amp;rev=1329772440&amp;do=diff</link>
        <description>The purpose of this document is to explain the format of the differents levels in the game, with all the elements and their attributes.

Introduction

At the top most is the Dungeon structure which contains several Mazes. Their can be only one Dungeon during a game sequence.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2012-02-20T22:13:15+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>dungeoneye:dungeon_diagram.png - created</title>
        <link>http://wiki.mimicprod.net/doku.php?image=dungeoneye%3Adungeon_diagram.png&amp;ns=dungeoneye&amp;rev=1329772395&amp;tab_details=history&amp;mediado=diff&amp;do=media</link>
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        <dc:format>text/html</dc:format>
        <dc:date>2012-02-20T22:13:15+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>dungeoneye:maze_diagram.png - created</title>
        <link>http://wiki.mimicprod.net/doku.php?image=dungeoneye%3Amaze_diagram.png&amp;ns=dungeoneye&amp;rev=1329772395&amp;tab_details=history&amp;mediado=diff&amp;do=media</link>
        <description>&lt;img src=&quot;/lib/exe/fetch.php?w=161&amp;h=127t=1329772395&amp;amp;media=dungeoneye:maze_diagram.png&quot; alt=&quot;dungeoneye:maze_diagram.png&quot; /&gt;</description>
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    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=start&amp;rev=1329771368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-20T21:56:08+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>start</title>
        <link>http://wiki.mimicprod.net/doku.php?id=start&amp;rev=1329771368&amp;do=diff</link>
        <description>Welcome to MimicProd wiki !

Asset : Describes game assets such as bitmaps, textures, sounds.

Editor Mode : Overview of the Editor Mode.

Resource Manager : Provides convenient access to several assets kind.

TileSet Editor

Game Document Design

Maze rendering : How To</description>
    </item>
    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=dungeoneye:apercu&amp;rev=1329669881&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-19T17:44:41+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>dungeoneye:apercu</title>
        <link>http://wiki.mimicprod.net/doku.php?id=dungeoneye:apercu&amp;rev=1329669881&amp;do=diff</link>
        <description>Dungeon Eye est une reprise open source de Eye of the Beholder II (édité par Strategic Simulations, Inc et développé par Westwood Studios). Il s'agit d'un jeu de rôle temps réel, case par case.</description>
    </item>
    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=dungeoneye:equipe&amp;rev=1329669194&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-19T17:33:14+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>dungeoneye:equipe</title>
        <link>http://wiki.mimicprod.net/doku.php?id=dungeoneye:equipe&amp;rev=1329669194&amp;do=diff</link>
        <description>L'équipe est composée d'au minimum 4 aventuriers et au maximum 6 de différentes races et classes. 

Au départ l'équipe est composée de 4 héros, possédant diverses compétences et aptitudes.</description>
    </item>
    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=dungeoneye:mecanique&amp;rev=1329669155&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-19T17:32:35+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>dungeoneye:mecanique - created</title>
        <link>http://wiki.mimicprod.net/doku.php?id=dungeoneye:mecanique&amp;rev=1329669155&amp;do=diff</link>
        <description>A l'aide d'un groupe d'aventuriers, il faut explorer des zones souterrains (donjons, chateaux, caves...) ou extérieures (villes, forêts...) afin de résoudre des quêtes. Durant l'aventure, le joueur sera amené à combatre des créatures maléfiques, résoudre des énigmes, trouver des trésors et collecter divers objets magiques qui permettront d'améliorer les compétences au sein du groupe.</description>
    </item>
    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=dungeoneye:gdd&amp;rev=1329669136&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-19T17:32:16+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>dungeoneye:gdd</title>
        <link>http://wiki.mimicprod.net/doku.php?id=dungeoneye:gdd&amp;rev=1329669136&amp;do=diff</link>
        <description>Table des matières

	*  Aperçu du jeu
	*  Mécaniques du jeu
	*  Caméra
	*  Contrôles
	*  Sauvegarde et chargements
	*  Interface
	*  Menus et écrans de jeu
		*  Ecrans
		*  Menus

	*  Monde du jeu
	*  Les niveaux
	*  Progression dans le jeu
	*  L'équipe
	*  Les NPC
	*  Les ennemis
	*  Les armes
	*  Les objets
	*  Les compétences
	*  Le scripting
	*  Le scoring
	*  Les énigmes
	*  Les bonus
	*  La triche
	*  L'histoire
	*  Design notes
	*  Features</description>
    </item>
    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=dungeoneye:monde&amp;rev=1329668959&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-19T17:29:19+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>dungeoneye:monde - created</title>
        <link>http://wiki.mimicprod.net/doku.php?id=dungeoneye:monde&amp;rev=1329668959&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=arcengine:tileseteditor&amp;rev=1329660300&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-19T15:05:00+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>arcengine:tileseteditor - Page moved from tileseteditor to arcengine:tileseteditor</title>
        <link>http://wiki.mimicprod.net/doku.php?id=arcengine:tileseteditor&amp;rev=1329660300&amp;do=diff</link>
        <description>A tileset is collection of smaller images called tiles which have been combined into a single larger texture.



The upper part is the texture and the lower part is the Tile preview.



	*  The left icon allows to select the tile in the upper texture
	*  The middle icon defines the pivot (hot spot) point.
	*  The right icon defines the collision rectangle</description>
    </item>
    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=arcengine:editor&amp;rev=1329660283&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-19T15:04:43+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>arcengine:editor - Page moved from editor to arcengine:editor</title>
        <link>http://wiki.mimicprod.net/doku.php?id=arcengine:editor&amp;rev=1329660283&amp;do=diff</link>
        <description>To run the Editor, press insert key.</description>
    </item>
    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=arcengine:asset&amp;rev=1329660270&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-19T15:04:30+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>arcengine:asset - Page moved from asset to arcengine:asset</title>
        <link>http://wiki.mimicprod.net/doku.php?id=arcengine:asset&amp;rev=1329660270&amp;do=diff</link>
        <description>What is an asset ?

An asset is a game content such as bitmap for texture, audio sound, text translation, script. Everything the game needs to works with. some built-in assets are provided by the Resource Manager, but you can provide your own assets.</description>
    </item>
    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=arcengine:resourcemanager&amp;rev=1329660257&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-19T15:04:17+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>arcengine:resourcemanager - Page moved from resourcemanager to arcengine:resourcemanager</title>
        <link>http://wiki.mimicprod.net/doku.php?id=arcengine:resourcemanager&amp;rev=1329660257&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=dungeoneye:montserai&amp;rev=1329660214&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-19T15:03:34+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>dungeoneye:montserai - Page moved from montserai to dungeoneye:montserai</title>
        <link>http://wiki.mimicprod.net/doku.php?id=dungeoneye:montserai&amp;rev=1329660214&amp;do=diff</link>
        <description>Aggressive

Goes right up the party and attack.

Range Attack

Tries to keep distance from the party and uses ranged attacks (spells and thrown items).

Run Away

Avoids the party, only attack when cornered.

Guard

Stays in one square, unmoving. Tries ranged attacks only.</description>
    </item>
    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=dungeoneye:montseranim&amp;rev=1329660196&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-19T15:03:16+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>dungeoneye:montseranim - Page moved from montseranim to dungeoneye:montseranim</title>
        <link>http://wiki.mimicprod.net/doku.php?id=dungeoneye:montseranim&amp;rev=1329660196&amp;do=diff</link>
        <description>Each monster need 6 frames for its animation :

	*  1 for the front
	*  2 for walking left (right animation is made by mirroring left animation)
	*  1 from the back
	*  1 for preparing the attack
	*  1 for the attack

Here's a preview of the Zombi monster animation set :</description>
    </item>
    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=dungeoneye:walldecoration&amp;rev=1329660172&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-19T15:02:52+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>dungeoneye:walldecoration - Page moved from walldecoration to dungeoneye:walldecoration</title>
        <link>http://wiki.mimicprod.net/doku.php?id=dungeoneye:walldecoration&amp;rev=1329660172&amp;do=diff</link>
        <description>Visuals

Each wall can have its own decoration like on this pictures :



Each decoration must have the following subset of picture :



- 3 front views

- 4 side views (the right view is automatically done by using a mirror effect).

Each view must not overlap each other views</description>
    </item>
    <item rdf:about="http://wiki.mimicprod.net/doku.php?id=dungeoneye:mazerendering&amp;rev=1329659773&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-02-19T14:56:13+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>dungeoneye:mazerendering - Page moved from mazerendering to dungeoneye:mazerendering</title>
        <link>http://wiki.mimicprod.net/doku.php?id=dungeoneye:mazerendering&amp;rev=1329659773&amp;do=diff</link>
        <description>Here's a brief overview on how to render the maze. You need a background and a set of walls to render.

Images

The background image you must first apply before any rendering.



The walls :



- 3 front views

- 6 side views (the right view is automatically done by using a mirror effect).</description>
    </item>
    <item rdf:about="http://wiki.mimicprod.net/doku.php?image=decoration-temple.png&amp;ns=&amp;rev=1315468768&amp;tab_details=history&amp;mediado=diff&amp;do=media">
        <dc:format>text/html</dc:format>
        <dc:date>2011-09-08T09:59:28+01:00</dc:date>
        <dc:creator>iliak</dc:creator>
        <title>decoration-temple.png</title>
        <link>http://wiki.mimicprod.net/doku.php?image=decoration-temple.png&amp;ns=&amp;rev=1315468768&amp;tab_details=history&amp;mediado=diff&amp;do=media</link>
        <description>&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;h=500t=1315468767&amp;amp;media=decoration-temple.png&quot; alt=&quot;decoration-temple.png&quot; /&gt;</description>
    </item>
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